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Department : R&D
Division : Studio
Job : Software Engineers - Rendering


Dwarf Animation Studio is currently seeking Software Engineers - Rendering.

Job Description 

Our Engineers are committed to developing state-of-the-art software solutions to advance the ever-growing challenges in computer animation, they are responsible for analyzing production procedures and problems, evaluating the effectiveness of existing solutions, making recommendations to improve quality, efficiency, and workflow. In this specific role, we are currently seeking an experienced software developer to join our Lighting & Rendering development department. This is an opportunity to join a small and highly innovative crew working on our in-house tool “Lumière”. You will work closely with the Production Engineering department and Lighting department to develop and maintain the software to be used across our projects.

Essential Skills 

  • Experience developing Global Illumination rendering software,
  • Experience programming REYES and Raytracing
  • Knowledge of the latest research in the areas of lighting, shading and rendering,
  • Strong experience in object oriented development using Python, PyQT/ PySide, C/C++ and Linux.
  • Additional experience with OpenGL/ Alembic/ OpenVDB libraries is desirable.
  • Knowledge of STL and matricial/ Vectorial operation
  • Passion for graphics technology and research.

Desirable Skills

  • Plugin development in Maya / Houdini
  • Usage of INTEL / SSE vectorization functions
  • Shading Language experience
  • Point Cloud-based lighting experience

Company Description

Dwarf Animation Studio is a place of convergence between cutting edge technology and traditional media where computer animation films are designed. We innovate in the art of storytelling by pushing the boundaries, inventing immersive and believable worlds.  We foster a philosophy that brings together artists and technologists in a creative yet collaborative environment.

How to Apply

Please complete our application form here : 
APPLICATION FORM