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APPLICATION FORM

Job (multi choice allowed)
Sofware used
Professional experience
< 1 year
1 - 2 years
2 - 5 years
5 - 10 years
> 10 years
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About the job : 

As part of the production of a stylized feature film, we are looking for 4 Mid Body Riggers to strengthen the rigging team. You will work on the creation and optimization of generic character body rigs, in close collaboration with the Rig Architect


 

Key Responsabilities :

  • Deploying the Dwarf rig solution

  • Creating body rigs for the project’s generic characters

  • Performing skinning with a strong focus on deformation quality

  • Making necessary adjustments based on feedback from the animation team

  • Presenting and explaining rigs and deformation behavior to animators



Must have :
 

  • Minimum 12 months of production experience (feature film, series, or video games)

  • Excellent command of Maya skinning tools

  • Experience with ngSkinTools is a strong plus

  • Strong interest in deformation and skinning work

  • Ability to work autonomously while respecting the technical constraints defined with the Rig Architect

  • High attention to detail, especially regarding deformation quality and readability

Expected Qualities :

  • Team-oriented mindset

  • Strong technical rigor

  • Ability to receive feedback and iterate efficiently

  • Ability to integrate quickly into a production team

Bonus :

  • English fluency is a plus in this bilingual environment.

  • Good understanding of matrices and mathematical foundations related to rigging

  • Knowledge of the Unreal Engine environment

Start date : February 2025
Offer type : Customary fixed-term contract (intermittent)
Contract : Full time - 1,5 month
Level : Mid 
Location : On site, Montpellier



 

About us :

Dwarf is an innovation-driven animation studio based in Montpellier, South of France. By merging cutting-edge technology and artistic excellence, Dwarf produces high-end animated series and features for the global market.

 RIGGING
ARTIST

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