



About the job :
As part of the production of a stylized feature film, we are looking for 4 Mid Body Riggers to strengthen the rigging team. You will work on the creation and optimization of generic character body rigs, in close collaboration with the Rig Architect
Key Responsabilities :
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Deploying the Dwarf rig solution
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Creating body rigs for the project’s generic characters
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Performing skinning with a strong focus on deformation quality
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Making necessary adjustments based on feedback from the animation team
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Presenting and explaining rigs and deformation behavior to animators
Must have :
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Minimum 12 months of production experience (feature film, series, or video games)
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Excellent command of Maya skinning tools
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Experience with ngSkinTools is a strong plus
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Strong interest in deformation and skinning work
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Ability to work autonomously while respecting the technical constraints defined with the Rig Architect
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High attention to detail, especially regarding deformation quality and readability
Expected Qualities :
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Team-oriented mindset
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Strong technical rigor
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Ability to receive feedback and iterate efficiently
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Ability to integrate quickly into a production team
Bonus :
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English fluency is a plus in this bilingual environment.
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Good understanding of matrices and mathematical foundations related to rigging
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Knowledge of the Unreal Engine environment
Start date : February 2025
Offer type : Customary fixed-term contract (intermittent)
Contract : Full time - 1,5 month
Level : Mid
Location : On site, Montpellier
About us :
Dwarf is an innovation-driven animation studio based in Montpellier, South of France. By merging cutting-edge technology and artistic excellence, Dwarf produces high-end animated series and features for the global market.
