


ENVIRONMENT TECHNICAL ARTIST H/F

About the job :
Dwarf is looking for a Senior Environment Artist with a strong game-art background to join the production of a stylized animated feature film developed entirely in Unreal Engine. You will be responsible for transforming blocked-out environments from the previs team into visually rich, optimized real-time sets ready for lighting and rendering under the direction of the environment lead and supervisor.
This role bridges technical optimization and artistic staging, with a focus on modular workflows, PCG build or use, trim sheet usage, and efficient environment dressing. You will request and help building production-ready assets, build template kits, and handle the high-fidelity integration of each set, working closely with the Modeling, Surfacing, and Lighting departments.
Key Responsabilities :
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Translate and build previs blockouts into real-time, high-quality environments within Unreal Engine
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Design and apply modular workflows using PCG, trim sheets, decals, tileable materials, and kit-based assets
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Create reusable environment pieces and templates for broader production use
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Collaborate with modeling and surfacing teams to define up-res strategies for blocked elements
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Compose and stage scenes with attention to lighting and narrative clarity
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Ensure environments are optimized for performance and aligned with real-time rendering constraints
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Maintain consistency with the artistic vision defined by Lookdev and Art Direction
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Provide feedback and support on environment integration during lighting and final shot setup
Must have :
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Strong experience as an environment artist in animation, games, or real-time cinematics
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Expert knowledge of Unreal Engine for environment creation and scene management
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Proficiency in PCG, in trim sheet workflows, modular construction, and decal-based detailing
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Working experience with Blender, Substance Painter/Designer, and similar DCCs
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Good eye for composition, scale, and stylization in environmental storytelling
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Strong technical understanding of real-time optimization (draw calls, texel density, material usage)
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Comfortable working collaboratively across departments
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Bonus: This is a bilingual studio and project — good English communication skills are a plus
Start date : September 2025
Offer type : Customary fixed-term contract (intermittent)
Contract : Full time
Occupation : Environment
Level : Senior/Mid
Location : On site, Montpellier
About us :
Dwarf is an innovation-driven animation studio based in Montpellier, South of France. By merging cutting-edge technology and artistic excellence, Dwarf produces high-end animated series and features for the global market.
